PARAMETER
| VALUE
|
GL_TEXTURE_MAG_FILTER
GL_DETAIL_TEXTURE_LEVEL_SGIS
GL_DETAIL_TEXTURE_MODE_SGIS
|
GL_NEAREST
GL_LINEAR
GL_LINEAR_{ DETAIL, SHARPEN* }_SGIS
GL_LINEAR_{ DETAIL,
SHARPEN* }_{COLOR, ALPHA}_SGIS*
int <= 0
GL_ADD, GL_MODULATE*
|
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD_SGIS
GL_TEXTURE_MAX_LOD_SGIS
GL_TEXTURE_BASE_LEVEL_SGIS
GL_TEXTURE_MAX_LEVEL_SGIS
|
GL_NEAREST
GL_LINEAR
GL_{ NEAREST, LINEAR }_MIPMAP_{ NEAREST, LINEAR }
float
float
int >= 0
int >= 0
|
GL_TEXTURE_WRAP_{S,T,R_EXT}
|
GL_CLAMP
GL_REPEAT
GL_CLAMP_TO_BORDER_SGIS
GL_CLAMP_TO_EDGE_SGIS*
{ red, green, blue, alpha }
|
GL_TEXTURE_PRIORITY_EXT*
|
Priority in [ 0., 1. ]
See
texture_object
EXTension
|