Texture Parameters


glTexParameter{ifv}( GL_TEXTURE_[n]D[_EXT]
GL_DETAIL_TEXTURE_2D_SGIS*
, parameter, value(s) );

PARAMETER VALUE
GL_TEXTURE_MAG_FILTER




      GL_DETAIL_TEXTURE_LEVEL_SGIS
      GL_DETAIL_TEXTURE_MODE_SGIS
GL_NEAREST
GL_LINEAR
GL_LINEAR_{ DETAIL, SHARPEN* }_SGIS
GL_LINEAR_{ DETAIL, SHARPEN* }_{COLOR, ALPHA}_SGIS*

int <= 0
GL_ADD, GL_MODULATE*
GL_TEXTURE_MIN_FILTER



      GL_TEXTURE_MIN_LOD_SGIS
      GL_TEXTURE_MAX_LOD_SGIS
      GL_TEXTURE_BASE_LEVEL_SGIS
      GL_TEXTURE_MAX_LEVEL_SGIS
GL_NEAREST
GL_LINEAR
GL_{ NEAREST, LINEAR }_MIPMAP_{ NEAREST, LINEAR }

float
float
int >= 0
int >= 0
GL_TEXTURE_WRAP_{S,T,R_EXT}




      GL_TEXTURE_BORDER_COLOR
GL_CLAMP
GL_REPEAT
GL_CLAMP_TO_BORDER_SGIS
GL_CLAMP_TO_EDGE_SGIS*

{ red, green, blue, alpha }
GL_TEXTURE_PRIORITY_EXT*
Priority in [ 0., 1. ]
See texture_object EXTension